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Just released heerich.js, a tiny voxel engine that renders 3D scenes to SVG ╬ Boolean ops ◮ Oblique & perspective 𝑥 Zero dependencies ◌ Pure vector output, infinite scaling Named after Erwin Heerich's geometric cardboard sculptures. meodai.github.io/heerich/ www.youtube.com/watch?v=jndl...
Because no one asked: heerich.js now has per-voxel scale transforms scale: [1, 0.5, 1] — or (x, y, z) => [...] position becomes shape been playing with shaders lately, so this felt natural: scale + scaleOrigin now accept functions no-where near shader speed though :D Part of 0.3.0
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heerich 0.6.0 breaks all your existing code, sorry :D I did not like the API anymore.
meodai.github.io/heerich/
YouTube video by David
Heerich Website Demo
www.youtube.com
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Playing around with @meodai.bsky.social Heerich library, this thing is fun. I might plot one of these this week.
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Activity gets a major update: LiveURLs let you embed p5.js, video, audio and more directly in posts. Custom Themes let you personalise CAN. API v2.3 and iOS v1.5.1 add Analytics and Channels! → www.creativeapplications.net/news/v6-deve...
David Aerne
David Aerne
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Sound Recorder for Windows 95
20h
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Tiny engine for 3D voxel scenes rendered to SVG — boolean ops, oblique/perspective cameras, zero dependencies.
meodai.github.io
heerich.js
Very naively raymarching a gyroid with @meodai.bsky.social Heerich.