Floating islands can now have some more complicated shapes and hitboxes #gamedev #flightsim
Landing on and taking off from a floating island #gamedev #flightsim
Semi-active missiles can now reacquire a target after you lose a lock, or, if you're good, you can preempt your lock a little bit. Hopefully it's not too obvious that I'm using the keyboard controls here #gamedev #flightsim
Finally added some point lights to the missiles so you can track them at night #gamedev #flightsim
I never planned on having takeoffs and landings in the game, but it felt like wasted potential with the floating islands right there #gamedev #flightsim
#gamedev #flightsim
The sound effects are still a work in progress, but I've made a lot of progress on the engine's sound mixing #gamedev #flightsim
I've had a lot of tech debt and not a lot of free time for the last couple of months, but I'm finally getting caught up #gamedev #flightsim
store.steampowered.com/app/4573470/...
Hi there pilots! We just made the Supermaneuver steam page so you can wishlist it!
after surviving multiple medical emergencies, I am now able to work again on my game.
I think I'm pretty happy with the state of polish specific unit this has right now.