In what was probably the most uncool moment of my life, the minute Sam Weaving walked into the game store for this interview I said "you look gorgeous." www.youtube.com/watch?v=iHri...
I'm working on ~15 new IPs
"When students describe their game projects to me [...] they talk about them in terms of progression systems, difficulty curves, rewards, replayability, unlocks. They talk about them in the language of press releases and store text. This is not their fault, we taught them to do this."
😭😭😭
The map? An 8/8 grid. The game itself? Less then 5 megabytes; you could fit this onto a few floppy drives. And yet, it doesn't feel small; instead it feels even MORE massive because every single screen you'll go through 10 times, each times with a deeper understanding of what to look for.
this one may still be the best thing I've ever written
What kills your sense of discovery?
We asked developers @jumpovertheage.com, @mossmouth.bsky.social, @cosmoddd.bsky.social, and @yachtclubgames.bsky.social.
www.jank.cool/i-want-to-di...
insider gossip but i don't know why it isn't more common knowledge that this ad was cooked up by Mike Wilson (of Devolver fame) and Romero and Wilson had a big falling out and publicly feuded in the 00's.
Back in April I wrote an issue of @aiandgames.com about the Take Two AI team that was let go and how every gaming news outlet misrepresented the facts.
www.aiandgames.com/p/the-take-t...
Fortunately @gibiz.bsky.social decided to dig a little deeper to get the real story from @luked.bsky.social.