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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Started work on sound effects. Built the audio system and determined what an audio pipeline might look like. Notable first Mech sounds: idle layers, booster ignition, booster idles, steps, booster acceleration, takeoff, flight, and land. #ue5 #mech #indiegame #gamedev
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21h
Angelo