OMG this was SO CLEAN π
Blindfolded SM64 - Rolling Rocks in 15.51 WR
Our schedule for gamescom GDQ is HERE!!
Congratulations to all of our runners and thank you to everyone who submitted a run to our very first gamescom!
We're so excited to be raising money for Gaming for Democracy this August and can't wait to see you in Germanyπ€β€οΈπ
gamesdonequick.com/schedule/67
Today we do one of the biggest SM64 runs ever in prep of 120 Star!
So no, the whole thing is not AI generated. I conceptualized the whole system, implemented the backend, database, hosting and and also learned a ton of React in the process to make the site! Valid concerns about the UI, those will be reworked and I am also talking to frontend devs already! π½
There are no words to describe what's happening in Mario 64 right now...
TTM Breezeless in 9.30 BLINDFOLDED
Also it seems many mentioned the gradient design choice as it looks AI, that was a super intentional choice by me already when I made and commissioned the logo LOL. We can definitely work on that as well π
Oh yeah API and general documentation is also coming! It all needs some time, its day 1 and the roadmap is long haha. Just wanna be open about all this as I saw many people asking! Any suggestions, concerns and feedback always welcome via Discord (it gets lost here)!
We found some really cool new techniques for blindfolded Mario 64! Especially useful for 120 star!
youtu.be/g6CyZy1eVC4
We got into GDQ Gamescom with Blindfolded Ocarina of Time - Any% (Defeat Ganon)!!! Really hard run but excited to showcase it!!! <3
Heyo! About concerns if this is entirely vibecoded: Im a full backend dev, so while learning the frontend part I did use some coding help to start out as you can see. My wish is to open source the frontend as many suggested, so everyone can put their ideas into this and help shape this properly! π½