I'm a solo game dev and 3D generalist. Always learning, building, and sharing the process.
My assets & work: https://linktr.ee/vertexrage
#IndieDev #UE5 #Godot #Blender #b3d #NoAI
Bart // Vertex Rage
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First leaves grew on the geo-nodes tree in Blender. Testing a simple distribution of leaves distributing them randomly at the branches.
#b3d #nodes #gamedev #3dart
First leaves grew on the geo-nodes tree in Blender. Testing a simple distribution of leaves distributing them randomly at the branches.
#b3d #nodes #gamedev #3dart
Bart // Vertex Rage
Bart // Vertex Rage
For this #ScreenshotSaturday WIP of procedural tree in Blender's geometry nodes. Now working on better leaves.
#b3d #nodes #gamedev #3dart
For this #ScreenshotSaturday WIP of procedural tree in Blender's geometry nodes. Now working on better leaves.
#b3d #nodes #gamedev #3dart
Bart // Vertex Rage
Bart // Vertex Rage
And YT link: youtu.be/EZ8RW4lNy3A
Improved branching in that geo-nodes based tree generator. Mostly focused on branches.
#b3d #nodes
Simple procedural twigs in Blender's geometry nodes. Now to scatter them on the tree :-)
#b3d #nodes #gamedev #3dart
Simple procedural twigs in Blender's geometry nodes. Now to scatter them on the tree :-)
#b3d #nodes #gamedev #3dart
First try of scattering of twigs onto the tree (Blender geometry nodes). Still a lot could be improved, but those results are already promising.
#b3d #nodes #gamedev #3dart
First try of scattering of twigs onto the tree (Blender geometry nodes). Still a lot could be improved, but those results are already promising.
#b3d #nodes #gamedev #3dart