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Games Workshop Miniatures Designer of 21 years - Opinions are my own etc -
𝕿𝖔𝖒 𝖂𝖆𝖑𝖙𝖔𝖓








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Working on a knight destrier
Knight Destrier Laharl, ready for battle.
Modern society does its best to knock the curiosity out of us, to algorithmically narrow our interests into neatly organised boxes. John taught us to defy the ordinary, to seek interesting new experiences and ways of thinking. That life is best lived when we remove the limitations of expectation.
Turns out he'd met the producer as well as several others I was currently listening to. He'd even done some album art for some of them in the past. He was always curious to find new inspiration, even in his later years. I guess that is why he was so inspiring himself.
I'll never forget one day that I was working at my desk listening to a very underground Berlin techno album that had just released that week. I felt a tap on my shoulder and turned around to see Johns beaming face "That's such a good album, isn't it?" I was shocked.
I don't think I can add much to the conversation about how influential John Blanche's art is, people much better at writing than me are doing a fine job of that. What I can do is talk about how inspiring he was in other ways, namely his bottomless and unquenchable curiosity.
The new Bond game has a level set in a DnB rave. 11/10 GotY, no notes