//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
So having a text that is at times incoherent, inconsistent, with limp prose etc. is not a barrier to producing a playable game. The player/reader expects to do a bunch of work processing the text into play, and they could readily absorb problems in the text and still have played it.