When you work on a video game you soon learn there are SO MANY reasons things are or aren't done. They are not always satisfying reasons but they are certainly understandable in context.
They are almost never what players conclude. Like. Never.
shadrad 🥬 eat more vegetables
Amy time you catch yourself thinking "why don't they just...", remember there is rarely anything "just" involved in game development. There's production time and resources and planning and vision and scope and...
Try "Is there a reason why they don't...?" as a format instead and learn a little.
Dora B
tips for player: when you request an obvious feature in a game, never imply or say that "it should be easy to implement"
because its almost never is truly easy! there is always a high chance the dev thought of it and couldnt because of tech/designs reason