There could come a day when you are tasked with (god forbid) porting or localizing your game. For your sake on this day, do not do things such as bake PC specific language (any language really) into say, the art of your UI
would love to see a thread of small practical pieces of advice developers just starting out or unfamiliar with a genre might not know!
I’ll start: if you’re using a tag-based system, don’t just give everything an individual tag—look for thematic groups where similar events can lead to same outcome
Cat Manning
sunny ::::) evans
Biggest lesson I learned was, snap your floats! Build on a grid. Large floats take up a lot of extra calculations and the results may vary depending on the hardware. This can cause a lot of unpredictable bugs. Things move around or fall out of the world. A lot of indie projects make this mistake.