Interactive & linear audio illusions (vr, art, games)
Also quietly writing a sound dictionary (!)
http://bande-sonore.com
pierre-marie blind
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*update: we recounted after merging two workstations at the studio. It is 35 hours total play time for all the audio files we ever made for PP. Mental.
Thank you Steph for the lovely chat ! 🙇♂️
In preparation for the upcoming release of Puzzling Place as a desktop game, here’s a 40 min dev chat about the sound of the game. Its echoing voices, street musicians, and the fantastic consequences of being de facto quiet and focused in your listening experience.
Grab it for the price of a large coffee (5,99€) until April 16th
store.steampowered.com/app/3530820/...
29 hours of continuous playback if you were to take the individual audio files that make up the soundscapes of Puzzling Places and its DLCs.
29 hours !
We spent hundred of hours making sure this VR game at its core plays beautifully in a flat desktop perspective. We learned many interesting things along the way. How UI, mixing, density, depth and focus needs a different treatment from one medium to the other.
R.I.P. Éliane Radigue, one of the most innovative and radical composers of our century- if you haven’t heard her music yet, prepare for something simultaneously delicate and oceanic. I don’t love the word “genius” but she deserves it.
pierre-marie blind
pierre-marie blind
pierre-marie blind
pierre-marie blind
pierre-marie blind
Finally Puzzling Places is out on Steam and for the first time playable for anyone without a VR headset.
Give it a try, leave your review, PP is here to stay, it’s a beautiful pearl, a peaceful corner bustling with sound, music, voices and echoes.