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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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There's a big intersection between this and "everyone taking 15-20 minutes to take their turn"
1d
Foucault's Pudendum
You dont dislike missing in combat, you dislike rounds where nothing happens. Combat in games like dungeon world, where failing has a consequence beyond "you don't hit them" is far more interesting and engaging for players and game masters. Bad rolls create tension and put people in bad spots.