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the Bern branch of @chludens.bsky.social conducted a new case study, this time not on a game, but the German games magazine Bravo Screenfun! #gamestudies #gamehistory chludens.hypotheses.org/5121
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by Aurelia Brandenburg, Arno Görgen, Corinne Hirter, and Eugen Pfister By the late 1990s, gaming and gaming magazines had turned mainstream in the German-speaking countries. Popular characters like La...
chludens.hypotheses.org
Teenies, Pimples and a Gaming Magazine: Case Study on Bravo Screenfun (1997-2007/2009)
Arno Görgen