the Bern branch of @chludens.bsky.social conducted a new case study, this time not on a game, but the German games magazine Bravo Screenfun!
#gamestudies #gamehistory
chludens.hypotheses.org/5121
by Aurelia Brandenburg, Arno Görgen, Corinne Hirter, and Eugen Pfister By the late 1990s, gaming and gaming magazines had turned mainstream in the German-speaking countries. Popular characters like La...