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Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
Hit or miss, something must happen/change/escalate every round. If the rules don’t cover it, just do whatever makes narrative sense. People fall, crash through walls, drop their weapons, grab enemies’ weapons, their backpack ruptures, backup is alerted, shit breaks, the ceiling collapses, whatever.
2d
Johan Nohr
combat is boring if you run it boring but also if your players are boring. of course all standing in a line swinging and missing is boring! have some terrain. make something change every round. tackles, disarms, enemy spells, blinding powders. if you start doing dirty tricks, so will the players