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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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We lose details after DynaMesh, but that’s the point. It reveals what’s too plain or too busy. Uldis restores shapes and rebuilds weaker ones. Narrow areas become contrast zones, where he adds detail with the alpha brush. #anatomy #3dmodeling #characterdesign
Video
2mo
Anatomy For Sculptors