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dev/art: https://blueg.io // cards: https://skelly.cards Artist, full stack dev, hobbyist solo game dev, occasional Kickstarter maker, all around retro tech and art lover.
Skelly









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The Vector Engine project finally has a name: The Blue-G Interactive Vector Archive. 11 vector arcade experiences for $5, coming June 23rd! Steam page is up: store.steampowered.com/app/743250/T...
Slowly chipping away at whatever this game becomes, dropped the camera down a bit and movement unlocked memories of Slamscape for the PS1! Starting to love the feel of it, kind of reminds me of THPS movement in a way too... might have to add unnecessary grinding.
Rambling about TBGIVA77-97*'s new Steam Next Fest demo for about an hour! May contain spoilers? www.youtube.com/watch?v=eczh... (*name of the year) #steamnextfest #indiegames
Working out the box arts for some of the titles in the vector collection, having fun trying to kind of stick to ‘release’ era aesthetics a tad!
Anyone have any on-cabinet arcade instructions that they love or just stick out in their mind? Looking for some design inspiration
store.steampowered.com/app/743250/T... Steam Next Fest snuck up! TBGIVA - An arcade anthology with a... unique looking custom engine. Enjoy 4 'classics' in the demo and explore the virtual arcade-just watch your step if you go outside, wouldn't want to fall into the water! #SteamNextFest #indiedev
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YouTube video by blueG
www.youtube.com
Steam Next Fest, Demo Out Now! - The Blue-G Vector Archive, a Vector Arcade Anthology playtesting
YouTube video by blueG
www.youtube.com
Explore the rich vector arcade 'history' of Blue-G Interactive in this enhanced collection of 11 games. Made to run fast even on low spec hardware!
store.steampowered.com
Blue-G Interactive Vector Archive (77-97) - KS May 22nd / Steam June 23rd - Wishlist now!
The Blue-G Interactive Vector Archive 77-97 on Steam
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Feeling a bit inspired by the Namco PS1 collections and their virtual museum, so the vector collection is getting a (somewhat janky) low poly arcade to wander around!
Linux build up and running on the Steam Deck! Should make it a bit easier to do some local multiplayer playtesting. Now just need to decide if I want to focus on just this minigolf X microgames idea or go with the initial 'fake company history and small arcade catalogue' concept.
Still at the C++ vector-style engine! Ended up calling the core objects of the system Glyphs so might call it the Glyph-Drive. Was originally going to just be a small display engine, but realizing this might be the perfect light game engine for me to keep from getting constantly art sidetracked...
Need to refresh on the C++ skills a bit, so working on a small project I had planned as an interactive art installation a while back. Will be going for a '80s sci-fi' movie prop vibe for the finished piece and first step of that is a small retro vector style engine!
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