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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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today's progress. i think i'm done for now, time to see how it'd look in engine #gamedev #b3d #pixelart #lowpoly #godot
1mo
Video
🔸Rafael Françoi🔸
color blockout done #gamedev #b3d #pixelart #lowpoly
1mo
Video
🔸Rafael Françoi🔸
the boy is unwrapped! #gamedev #b3d #pixelart
1mo
Video
🔸Rafael Françoi🔸
Got some more hair sketched today #gamedev #b3d #pixelart
1mo
🔸Rafael Françoi🔸
Video
you got any games on your phone? #gamedev #b3d #pixelart
1mo
🔸Rafael Françoi🔸
my two wolves are like: - pixelart is hard 🥲 - let's fucking make it 3D AND pixelart 😠 #gamedev #b3d #pixelart
1mo
Video
🔸Rafael Françoi🔸
side-quested here and tried to see if i could get to texture this model i made a while ago. i the texture resolution is too low though #gamedev #b3d
2mo
Video
🔸Rafael Françoi🔸
Remember when i said i was gonna leave it as it is? I lied! Tried simplifying it a bit. #gamedev #pixelart
2mo
Video
🔸Rafael Françoi🔸
I spent way too much time trying to get this hair right that at this point I’m just giving up and leaving it as it is #gamedev #pixelart
2mo
🔸Rafael Françoi🔸
Got to work a bit more on him #gamedev #pixelart
2mo
🔸Rafael Françoi🔸
Pixel art is hard 🥲 #gamedev #pixelart
2mo
Video
🔸Rafael Françoi🔸
2mo
testing the different animation styles in game #gamedev #godot
Video
🔸Rafael Françoi🔸
this is fun #gamedev #b3d
2mo
Video
🔸Rafael Françoi🔸
another take on walk animations. #gamedev #b3d
2mo
Video
🔸Rafael Françoi🔸
time to say good bye to justin sprites 🥲 i'll animate a proper walk cycle tomorrow, this one is looking a bit weird to me #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
making sure the color ramp thing works with other light sources as well #godot #gamedev
2mo
🔸Rafael Françoi🔸
Video
today's progress: color ramps for different hours. night -> daybreak -> day -> twilight -> night -> ??? still have to make them global and also adjust the main light intensity. but that's something for another day #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
i usually don't do any progress on fridays, but here's what i've done today: changed the character movement to use a navmesh. this way i don't have to create a lot of collision fences all over the level. #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
today's progress: navmesh stuff #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
how much more complicated can you make it? me: yes #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
no progress, just playing around with a crt plugin #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
turns out the only thing i did today was recompiling the engine so i could have shadows like this: #godot #gamedev
2mo
🔸Rafael Françoi🔸
i made it! got the shadows to use the correct sprite angle according to the light source angle :D #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
shadows! #godot #gamedev
2mo
Video
🔸Rafael Françoi🔸
today it was all about camera tunning #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸
just a small bit of progress today, polishing some stuff #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸
oof! not perfect but i did my best to minimize the clipping issue. #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸
A hidden spot! #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸
it works for npcs too #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸
that feeling when things are working exactly as they were in your head #godot #gamedev
3mo
Video
🔸Rafael Françoi🔸