making sure the color ramp thing works with other light sources as well
#godot #gamedev
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🔸Rafael Françoi🔸
today's progress: color ramps for different hours.
night -> daybreak -> day -> twilight -> night -> ???
still have to make them global and also adjust the main light intensity. but that's something for another day
#godot #gamedev
🔸Rafael Françoi🔸
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i usually don't do any progress on fridays, but here's what i've done today: changed the character movement to use a navmesh. this way i don't have to create a lot of collision fences all over the level.
#godot #gamedev
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🔸Rafael Françoi🔸
today's progress: navmesh stuff
#godot #gamedev
🔸Rafael Françoi🔸
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how much more complicated can you make it?
me: yes
#godot #gamedev
🔸Rafael Françoi🔸
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no progress, just playing around with a crt plugin
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Video
🔸Rafael Françoi🔸
turns out the only thing i did today was recompiling the engine so i could have shadows like this:
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🔸Rafael Françoi🔸
i made it! got the shadows to use the correct sprite angle according to the light source angle :D
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🔸Rafael Françoi🔸
shadows!
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🔸Rafael Françoi🔸
today it was all about camera tunning
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🔸Rafael Françoi🔸
just a small bit of progress today, polishing some stuff
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🔸Rafael Françoi🔸
oof! not perfect but i did my best to minimize the clipping issue.
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🔸Rafael Françoi🔸
A hidden spot!
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🔸Rafael Françoi🔸
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it works for npcs too
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Video
🔸Rafael Françoi🔸
that feeling when things are working exactly as they were in your head
#godot #gamedev