HuCC for developing PC Engine games has been updated
github.com/pce-devel/hu...
#PCEngine #TurboGrafx #TurboDuo #Homebrew #GameDev
HuCC for developing PC Engine games has been updated
github.com/pce-devel/hu...
#PCEngine #TurboGrafx #TurboDuo #Homebrew #GameDev
So here's a question. Back in the day when doing PC Engine stuff, the devkit used an off the shelf TG16, and just plugged in a special card from an ICE unit. This unit could stop the machine in it's tracks.
But how?
Using just these lines, how can you "suspend" execution?
Putting up a new pixel art still. Feel free to tell me what stands out to you in the comments! Feel free to share your thoughts in the comments.
#IndieGameDev #PixelArt #GameDev #IndieDev #SoloDev #IndieGame #IndieGames
The original Space Adventure Cobra on the PC Engine was one of the first CD-ROM games and a prototype for the digital comics that would be a big genre for the platform.
Cobra II takes thingts one step further and it's plot went back to the start of the Cobra series.
youtu.be/o4shLAdZB-s
Ultrabox 4-Gou is the fourth issue of the CD-ROM magazine for the PC Engine and it brings some changes as its becoming clear that the experiment is failing. But even though it has less content, it has some pretty big games in it.
And of course there's still the fanart gallery.
youtu.be/EHmSg-5wrK8
Pomping World/Buster Bros/Pang is one of those weird game franchises that had more reach than people expect. The PC Engine port of the first arcade game is a pretty good version of it, too
youtu.be/F_CSILYI6Qg
TV Sports Basketball was another Cinemaware computer game ported over to the Turbografx when NEC made a big investment in the company. Unfortunately, it's an particularly bad basketball game.
youtu.be/LzE-7tuGYuo