I'm a retro game geek who loves Japanese video games especially. MSX computers and game preservation are my passions.
I also livestream frequently at:
https://www.twitch.tv/themp83
MP83
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Let's do this again! 😁 Here's many different MSX1 games attempting to do scrolling. Thanks to community for the suggestions. Some examples are smoother than others.
Illustrations of Adol Christin from Ys II, as seen in the 1988-07 issue of MSX Oendan:
Epic handshake from Daina Airan (だいな あいらん) for the Sega Saturn/Windows:
Before-and-after images of the Golvellius (MSX, 1987) title screen. The image on the left is from the 08-1987 issue of MSX Oendan magazine.
My latest mapping project is now complete! Here's the map for Guardic, a MSX game developed by Pac Fujishima and published by Compile in 1986. This map includes enemy information for all 112 Areas.
mp83.file-hunter.com/Maps/Guardic...
Did you know that MSX1 hardware is actually capable of smooth scrolling with the right kind of programming? Here's some examples:
Nice mistake in the Game Boy sliding puzzle game, Franky, Joe & Dirk: On the Tiles. Developer accidentally used the password TVBS twice, meaning that there's no direct way to access Level 25, Difficulty 3 with a password. Easy to fix with a hex editor, however.
Randar, Compile Corporation's early mascot, got his own game series for the MSX2 computers in 1989 and 1990 (Japan only).
Adventure of Randar games are RPGs with turn-based battles, and Arandar is a Bubble Bobble style single-screen action game.
Adverts for Guardic, a Compile game released for the MSX in 1986. It later got a direct sequel for the MSX2 known as Blaster Burn, which is an episodic shmup released on various issues of Disc Station (1988-1991) disk magazine. It's one of the games in the "Budruga Wars" saga.