Photography (https://curious-creature.com), Blog (https://romainguy.dev). In the past: Engineering Director, Android Toolkit team at Google.
Romain Guy
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Gobliiins Collection is AVAILABLE NOW digitally! 📢
Revealed moments ago during the AG French Direct, we are ecstatic to announce that the legendary puzzle-adventure series is making its console debut TODAY
👇 Play digitally or pre-order your PS5 physical copy
https://bit.ly/m/GobliiinsCollectionRAG
It is sadly true - androidx ktx libraries have been killed today and it is all Jake Wharton's doing.
Details here:
jakewharton.com/an-update-on...
#androidx #androiddev
Naty Hoffman just wrapped up a career-spanning keynote on lessons learned from game development and beyond.
Now underway: a fireside chat with Naty Hoffman and Eric Haines, joined by Omer Shapira - celebrating two remarkable careers in computer graphics.
#I3D2026
Very interesting. Has SIMD support too. And shaders.
Hello Bluesky! I'm a Computer Graphics researcher at Inria Nancy.
I work on physically based rendering & material appearance, and on computational fabrication / additive manufacturing - from glints and anisotropic BRDFs to non-planar FFF toolpaths.
xavierchermain.github.io/publications...
This is a great example of why even small optimizations can matter at scale. Modern apps and systems can be affected by this kind of "death by a thousand cuts".
Android is now Compose-first: developer.android.com/develop/ui/c...
It was years in the making, and I'm happy to see it's finally here!
Osaka Night
meshoptimizer 1.1 is out!
github.com/zeux/meshopt...
Featuring two new major features, meshlet topology compression and opacity micromaps, as well as a few smaller features and improvements! More information in the infographic and release above :)
Boosts and repository stars are welcome!
Modern DRAM is based on a brilliant design from IBM.
But, we're still paying for a latency penalty that's existed since the 60s!
In this video, I'm introducing my research project (Tailslayer) that immensely reduces p99.99 latency on traditional RAM!
I'm soft-launching my compiler project minc today. It compiles directly to minimal native executables for x64 Windows (PE), x64/ARM64 Linux (ELF), ARM64 macOS (Mach-O), ARM64 iOS, ARM64 Android (.so), and WASM. See minc.dev
I wrote a little blog
engineering.block.xyz/blog/18mb-of...
#Android #AndroidDev
A minimal C replacement that compiles directly to native executables for Windows, Linux, macOS, iOS, and WebAssembly. No assembler, no linker, no runtime.