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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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When I started making Akari I just set out to make a fun game. I noticed that an important part of the fun is the feeling of learning. I've been seeing companies say they're trying to make learning fun with their product, and maybe I'm crazy, but isn't it already fun by default?