most of professional game development revolves around making bespoke builds for different audiences and then your game gets cancelled because you never actually made the game and spent all of your time coding fake pitches for the game
GAY COMMUNIST
Oh no, this sounds like one of those cases of bosses looking at greyboxing and thinking it looks bad, so the devs are being forced to spin up the plagiarism engine to show them something shiny because they can't conceptualize what it'll look like when it's done. I feel terrible for the devs.
Casey Explosion
We asked the Crystal Dynamics team about its use of generative AI in developing Tomb Raider: Legacy of Atlantis. Here’s what Jeff Adams, experience director on the game, had to say.