Hype-free analysis and deep-dives into AI for game development.
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AI and Games
Tommy posts this week's newsletter so we don't have to.
More on the UK government's attempts to address the issues of AI in the creative industries.
Just cause I'm on vacation doesn't mean @aiandgames.com is taking a break!
We revisit the Generative Design in #Minecraft Competition - an event where contestants design PCG systems for Minecraft villages - to see how things have changed since we last look ed at the project in 2019.
No @aiandgames.com newsletter this week as I'm on vacation.
However our Artifacts piece on the 2026 Generative Design in Minecraft Competition (@gendesignmc.bsky.social) - where people write PCG systems that design Minecraft villages- is now live.
www.aiandgames.com/p/generative...
Back in April I wrote an issue of @aiandgames.com about the Take Two AI team that was let go and how every gaming news outlet misrepresented the facts.
www.aiandgames.com/p/the-take-t...
Fortunately @gibiz.bsky.social decided to dig a little deeper to get the real story from @luked.bsky.social.
Happy #AlienDay everyone! Rather than cover Alien: Isolation *again*, we figured why not make a video about a different Alien game for a change?
@tommy.aiandgames.com explores how xenomorphs are built to pathfind along walls and ceilings in the VR title Alien - Rogue Incursion
youtu.be/IQxpRqFxBj0
With the 9th edition of the event live now, @tommy.aiandgames.com catches up with the @gendesignmc.bsky.social - an annual event to design PCG systems for creating settlements in Minecraft!
Expect fun musings, chill vistas, and some cool looking Minecraft villages.
youtu.be/QbxO2ZyynSg
Here you a go, a nice meaty newsletter catching up on the news. Including:
- Capcom setting the record straight on their AI philosophy.
- HoYoverse's $14.6 billion AI investment.
Plus reviews of indie games Outhold, Rainbow Legends, and Lunar Abyss!
www.aiandgames.com/p/capcom-lay...
After Microsoft said they're rethinking their AI efforts, Sony's doubled-down and explained what their plans are for 'empowering' game development. Does it actually make sense? Is it a bunch of old guff? We take a look...
www.aiandgames.com/p/does-plays...
For this week's newsletter, @tommy.aiandgames.com reviews 'Next Level' - the new book on procedural content generation by @mtrc.bsky.social - and how it provides a great introduction for newcomers to a subject matter with no clear throughline.
www.aiandgames.com/p/next-level...
For this week's edition of AI and Games, @tommy.aiandgames.com reports on the news, including Intel's CPU warnings, Blender getting in bed with Anthropic, and why the big Xbox reset is all smoke and no fire.
www.aiandgames.com/p/ai-being-r...
Like Microsoft before it, I think Sony are being more cautious in the messaging.
www.aiandgames.com
Capcom's corrects the AI narrative. ASUS announces new RAM. Ubisoft's new AI investment. Plus I review some indie titles I am playing while on the road!
www.aiandgames.com
I review the new pop-science book from PCG expert Dr Mike Cook
With the 9th edition of the event live now, @tommy.aiandgames.com catches up with the @gendesignmc.bsky.social - an annual event to design PCG systems for creating settlements in Minecraft!
Expect fun musings, chill vistas, and some cool looking Minecraft villages.
youtu.be/QbxO2ZyynSg
For this week's @aiandgames.com newsletter, I read the UK government's first report on a proposed 'AI Adoption Plan' for the creative industries, and y’know what, it’s not bad.
www.aiandgames.com/p/the-uks-go...
"My worry is that generative AI is poisoning the well" – Take-Two's former head of AI shares his concerns on the current hype cycle. https://bit.ly/3Q8F2SP
GamesIndustry.biz
I look at the latest report on suggestions for AI in the creative industries