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a 2d guy in a 3d world making games
fuji









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there's also some padding controls and stuff in case you're trying to pull some fuckery in vanilla and it's not blending right. i wouldn't recommend it, but it's there for the sickos.
So there is a misunderstanding in indy game dev I wanna address. I have seen the term "Low poly" is being used to describe simple faceted style of game models. Okay, sure, but they also then call this "optimised". Hooo boy, no.