there's also some padding controls and stuff in case you're trying to pull some fuckery in vanilla and it's not blending right. i wouldn't recommend it, but it's there for the sickos.
So there is a misunderstanding in indy game dev I wanna address.
I have seen the term "Low poly" is being used to describe simple faceted style of game models.
Okay, sure, but they also then call this "optimised".
Hooo boy, no.