Much of trad game combat falls down at success or fail states. It's worth GMs asking why have a fight right now? What are the enemies trying to achieve?
HP loss/wounds are often the most uninteresting consequence of combat. ๐งต
Scott M ๐
Can we talk about combat in TTRPGs? Does anyone actually like it?
I used to DM a *lot* of 5e, and the last campaign I ran I ended up house-ruling that all attacks hit, like Into the Odd. I was really grasping at straws because I was SO sick of slogging through combat.