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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Much of trad game combat falls down at success or fail states. It's worth GMs asking why have a fight right now? What are the enemies trying to achieve? HP loss/wounds are often the most uninteresting consequence of combat. ๐Ÿงต
8h
Scott M ๐Ÿ„
Can we talk about combat in TTRPGs? Does anyone actually like it? I used to DM a *lot* of 5e, and the last campaign I ran I ended up house-ruling that all attacks hit, like Into the Odd. I was really grasping at straws because I was SO sick of slogging through combat.
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