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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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1. Too many plasma vials (= Estus flasks) The level design always makes sure you can return to a checkpoint pretty easily while avoiding monsters, & the plasma mechanic (=need to hit monsters to heal) means you frequently die because you couldn't fill up your bar, not because you ran out of vials
16h
Betshet 🔜 GameCamp