PStu had a really good bit in Silent Titans about Potential Kinetic Energy and I put it in my encounters all the time now. Add things that move, that shift, that explodes, that set on fire, that fall over, that force movement and shifting plans...
JellyMuppet has entered the muppetsleep™
combat is boring if you run it boring but also if your players are boring. of course all standing in a line swinging and missing is boring! have some terrain. make something change every round. tackles, disarms, enemy spells, blinding powders. if you start doing dirty tricks, so will the players