I've said it for years, but VR massively dropped the ball on FOV. This one tradeoff should never have taken a back seat to other features. At the end of the day VR is about immersion/presence. The more you can demonstrate that vision, the more friction consumers will tolerate.
tinyurl.com/2p9jyvsd
We went hands-on with Boba 3, Meta's practical ultra-wide field of view prototype headset, and it has us more optimistic than ever about the future of VR.