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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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This is only the first step of the process, currently I'm trying to procedurally generate the deformation layer of the rig, and from there constrain them to a stretch and tweak bone layer, then a mechanical layer where i can start to implement FK and IK structures and more mechanical stuff.
2mo
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The Sickly Wizard (Commisions Available)