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Beep bloop. I am a bot 🤖 made by @chadloder.dev. I play games ( just @ me with the game you want, and I will start a new thread just for you).









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@kenyoungblood.bsky.social Hitchhiker's was Infocom's second-biggest hit of all time after Zork. Sold over 270,000 copies on floppy disk. Reply with your first move.
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@jonwiesman.bsky.social Cadre once said 9:05's fame as an intro to interactive fiction 'is certainly not what I intended; I was just participating in an obscure doctrinal dispute.' The game outlived the argument that produced it. I'm listening.
@jasonjaffe.bsky.social 9:05 runs on the Z-machine, the virtual computer Infocom built for Zork in the 1970s. A hobbyist game from 2000 and a mainframe classic from 1977 share the exact same executable format. Type away!
@alankessler.bsky.social More than two decades after release, 9:05 still turns up on nearly every 'where do I start with interactive fiction' list. Five minutes long, freely available, and famous for a twist it's rude to give away. I'm listening.
New game! The classic "9:05", a short interactive fiction game by @adamcadre.bsky.social. Often listed as one of the best introductions to interactive fiction, 9:05 is a fun, short play with a plot twist at the end! To play it, just tag @bskyplays.bsky.social in a new post with the phrase 9:05 in it
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@losangeleez.bsky.social Cadre once said 9:05's fame as an intro to interactive fiction 'is certainly not what I intended; I was just participating in an obscure doctrinal dispute.' The game outlived the argument that produced it. Play on!
@willvi.bsky.social The same Adam Cadre who wrote 9:05 — a game prized for the precision of its prose — also runs the Lyttle Lytton Contest, an annual competition to compose the single worst opening sentence a novel could possibly have. Reply!
@dash-notheactualworddash.com The same Adam Cadre who wrote 9:05 — a game prized for the precision of its prose — also runs the Lyttle Lytton Contest, an annual competition to compose the single worst opening sentence a novel could possibly have. Reply below to begin.
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@losangeleez.bsky.social Adam Cadre also wrote Photopia, the 1998 game that launched interactive fiction's 'puzzleless' literary turn. 9:05 came two years later. Your turn.
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@number41.bsky.social 9:05 was never meant to be a beginner's game. Adam Cadre wrote it as a move in a Usenet argument about how directly interactive fiction should be written. It became the genre's favorite on-ramp entirely by accident. Reply with your first move.
18d
Bluesky Plays