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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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got another maxout but it happened like... shockingly early into the game. to the point where it's really making me consider how to handle the speed curve
3d
SODABYTES
pyramis refactor is nearly finished, and it's still possible to achieve a maxout in it (maxout is intended to be 99999999 points; rng and speed curve are different from the public version and still subject to change)
7d
SODABYTES