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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Something Pokémon difficulty romhacks have taught me is that difficulty and torment are different axes and a lot of bad game design comes from conflating the two. The fast and furious sweatlording in VGC is as hard or harder than singles teams of six, but it’s less draining due to speed of play.