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Artist and indie game dev. Currently working on my first project "Aggressors". I will normally post stuff related to anime, aviation, Mecha, 🔞NSFW. Music I use is not mine unless explicitly stated. More about me: sanikku.carrd.co
Sani








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I've done more improvements to the city + added night time visuals.
Did more to the map generation, added huge fields of trees, although I need fix the shader a bit as they vanish when I turn the camera. But at the same time, it looks really good as is! I might also to make the altitude warning optional as its annoying me lol
1mo
another picture
1mo
Part of the reason aggressors is taking so long is because i am making my own tools to speed up asset creation. Here is a little example of a cockpit creation thingy majiggy I've been working on.
Testing attack helicopter AI.
1mo
haven't had much time to actually sit down to work on aggressors but here's an aircraft model WIP. plane that makes really loud fart like sounds out of it's gun and people think it's cool for that.
Prototyping a cinematic camera. There's a lot to refine about it and I'm not happy with it yet. But it's also looking cool. I haven't been working much in aggressors however due to working on related things + planning on making a public version of my cockpit tool.
19d
1mo
chud vehicle
Sani
26d
3d
Video
Sani
1mo
Sani
Despite being WIP, an alarming number of people asked me how I made my city despite it being honestly in my opinion super basic noob stuff. This compelled me to make a video explaining some of the finer details. Note that "slides" go by fast expect to pause.
Sani
Sani
Sani
Sani
1mo
Video
Sani
Video
Sani
Video
Video