I'm a gamedev (he/him)
Working on ARMED DECOBOT | Mechanical Star Astra. Game designer for Gunvein
I also have a game design blog/patreon & make vids :
https://www.patreon.com/c/Boghogooo
https://www.youtube.com/@boghogSTG
Boghog
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I wrote a manifesto for making games, and (not) selling them, for #manifestojam
illomens.itch.io/no-one-is-go...
It's something I think arcade-style game devs should take very seriously. Instead of wasting time thinking of the least damaging ways to compromise the core, keep the hardcore core & just spend that time improving visuals/theming/general aesthetic appeal. That benefits EVERYONE