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I'm a gamedev (he/him) Working on ARMED DECOBOT | Mechanical Star Astra. Game designer for Gunvein I also have a game design blog/patreon & make vids : https://www.patreon.com/c/Boghogooo https://www.youtube.com/@boghogSTG
Boghog









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I wrote a manifesto for making games, and (not) selling them, for #manifestojam illomens.itch.io/no-one-is-go...
1d
A Manifesto For Making Games
illomens.itch.io
NO-ONE IS GOING TO BUY YOUR GAME by ill omens
It's something I think arcade-style game devs should take very seriously. Instead of wasting time thinking of the least damaging ways to compromise the core, keep the hardcore core & just spend that time improving visuals/theming/general aesthetic appeal. That benefits EVERYONE