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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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As the rest of the 20-something audience in the theater gasped, I realized something simply wasn't clicking generationally. VHS tapes aren't scary. Empty corporate spaces aren't creepy. The reality-glitch stuff feels like one of the oldest tricks in the walking sim / indie horror game playbook.