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The Quick hull algorithm in action
ok finally done. tried drawing a splash art of my vtuber
When you start building a new engine from scratch, and realize you have to test that "water is wet", just in case 😅
The "proper" way to generate an oobb from a set of points is to compute a covariance matrix, its eigenvalues, and eigenvectors, and so on. I thought of a naive / brute-force approach that gives good results and is much simpler to implement.
An oriented bounding box out of a random collection of points. The points will be used to randomly generate convex hulls for collision detection tests, and I thought adding an early box detection might be helpful.
Created a "how to" video for this, you can find it bsky.app/profile/euri...
2mo
2mo
2mo
2mo
Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM! Our game is for SECRET OF MANA FANS, algorithm PLEASE FIND THEM!
2mo
Hi #portfolioday! I'm Liz, a Senior 3D Artist & stylized art specialist. I've worn all sorts of hats over the last 10 years, with my most recent non-NDA work on "Coven of the Chicken Foot!" 📨 [email protected] 🎨 lizwalcher.artstation.com (private portfolio avail. upon request)
Very inspired by FROM and Elliott McSherry's work, I set up this little playground scene to test out lighting setups, mostly using HAZE ✨ Calling this "The 3 Church Village" cause their losses were so immeasurable they had to build more churches to protect them. #unity3d #madewithunity #gamedev
2mo
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev
2mo
Video
2mo
1mo
2mo
Video
Euri Herasme
Euri Herasme
pikat
Euri Herasme
Euri Herasme
Euri Herasme
Rune Skovbo Johansen
Shrine's Legacy - Out Now!
Liz Walcher
Harry 💬
Video
Video
Video
Video
The "proper" way to generate an oobb from a set of points is to compute a covariance matrix, its eigenvalues, and eigenvectors, and so on. I thought of a naive / brute-force approach that gives good results and is much simpler to implement.
2mo
Video
Euri Herasme