Also, sorry if this is super obvious, but if you're using ARKit blendshapes and your mouth/eyes are opening/closing too much after creating the basic (A, E, I, O, U, Blink_L, Blink_R) blendshape clips, you can set their blendshape weight to 0 for face tracking, and still use lip syncing! Yay VNyan~!
leah.in.moonlight 🌙
Why don't I find posts about VNyan SDK? Instead all I find is the abandon VSeeFace SDK tutorials? VNyan's SDK saved me so much time! It even tells me if there are issues and what is there and isn't there. It even added blendshape clips with one click. And now I have modern shaders on my model.