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Creative Software Engineer Author of TresJS @tresjs_dev Content creator AlvaroDevLabs 🎥 Former founder of Porsche Digital Bcn.
Alvaro Sabu









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Tres website is done in Nuxt baby tresjs.org
Whats the best free or OSS support friendly option to host assets (3D models, textures, hdrs) ? On @tresjs.org we have been using raw.githubusercontent.com but I don't think is the best option
Against all odds, seems like @tresjs.org is more popular than ever ☺️. More than 1.75 M downloads 🥺 Always bet on vuejs npm.chart.dev/@tresjs/core
Cmon @nuxt.fyi pick it
New post-processing docs for @tresjs.org are live now! ✨ Built with @nuxt.com and Nuxt UI, they’re LLM‑ready and packed with demos and effects so you can copy, paste, tweak and learn fast. Check them out and tell me what you build with them 👇 post-processing.tresjs.org
Part 2 of Build a Porsche 911 car showcase with Vue and @tresjs.org is out! We take the Porsche showcase from "working" to "showroom" by tuning the car's materials for that reflective, polished paint, and building a custom GLSL shader for the gradient backdrop. Full video youtu.be/mY5fLW2OsdM
You can write Three.js shaders without a single line of GLSL. The old way: string-replace internal shader code with onBeforeCompile, or hand-wire a ShaderMaterial. The TSL way → composable, type-safe TypeScript nodes Full breakdown 👇 youtu.be/dlrVCxsq1tE alvarosabu.dev/blog/intro-t...
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