I don't disagree with Jonah's assessment, but I also have my own take on games, so here it is.
Every game is either about not touching bad things, learning about something that's happened in the past, or determining someone's fate, or somewhere in between.
Clifton is tired of all of it
I strongly believe in the breadth and influence of independent art, to grant us oblique angles on the world and ourselves.
But also every indie game is somewhere on this spectrum: