Freelance and Indie tabletop game Writer | Symbaroum | Rivers of London | Liminal | Trophy | Paranoia | Maelstrom | Terminator | Cthulhu Hack | (The Dee) Sanction | CΓΆrk BΓΈrd | Elizabethan History and Lovecraftian Horror fan | Neurodivergent
Paul Baldowski π Tabletop Scotland (Sept. 4β6)
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I had an interview yesterday.
I was sort of applying for my own job, in a bit of a weird sideways move. Anyway, I completely choked on one question and struggled to answer. Now, 30 hours late, I know what I should have said and have chosen to explain, by email.
I hate interviews.
That's your Random Folk list for all future roleplaying sessions with inbuilt characterisation and, potentially, objectives.
#TabletopReady #Randomiser
NOTE: For full transparency, I ran a MERP campaign in my youth and thoroughly enjoyed it. I have also become a rabid collector of various adventures and supplements, using them primarily as references for running games with other systems. But I openly consider MERP a challenging system.
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I have to touch on some of the commentary.
MERP "succeeds admirably, capturing all the atmosphere and detail that make Tolkien's stories modern-day classics."
Discuss π
I think most would agree that a simplified Rolemaster engine was a poor choice of system for realising Tolkien's world.
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The order is mine, by rating and title.
I'll let this sink in. I've not included all the call outs for editions, but there's plenty to sink your teeth into this list with what you can read and see in the image.
The "reviews" here are lightweight and it has a feel of advert over article.
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