//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
We ended up seeing if we could feasibly port our #unity mobile games to #godot, without the users noticing a big hiccup. After some prototyping, the answer was "No" - but not for the reasons you might think;