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Original PBGI instead of raymarching surfels was rasterizing small cubemaps (micro buffers) in order to compute GI. They had a much higher density of surfels and used it for a per pixel final gather instead of caching in an ambient cube probes. cgg.mff.cuni.cz/~jaroslav/gi...
1mo
cgg.mff.cuni.cz
Krzysztof Narkowicz