• Interconnected world — ~2x larger than Hellblade II, semi-open linear map with exploration and secrets
• Improved traversal — Snappier movement, climbing, vaulting, jumping, and vertical spaces
• Boss fights — Boss encounters against mythical beings
• Standalone story
• This time, Ninja Theory is using the entire studio team to develop the game
• Coming 2027
• Expanded weapons & dual-wielding — Pick up/use axes, torches, throwable weapons; dual-wield with sword
• Focus Abilities — Reality-shattering powers usable in combat, puzzles, and traversal for crowd control and exploration
[...] We have an obligation to work harder and more clearly to explain why you should be an Xbox player."
Gears of War: E-Day will have the longest campaign in franchise history.
• Gears 1: 9 hrs
• Gears 2: 10 hrs
• Gears 3: 10 hrs
• Gears 4: 9 hrs
• Gears 5: 12 hrs
• Gears of War: E-Day: 14+ hrs
Matthew Ball (Xbox CSO): “It has become difficult to articulate why you should pick an Xbox console. Exclusives are an important way to do that. This is why you’ll have seen such a quick shift to exclusives. [...]"
www.thegamebusiness.com/p/the-big-ma...
• "These realities will be surprising and even frustrating to discover"
• "Players can continue to expect signature exclusives every year"
• "We have made mistakes, and will continue to make them, but what matters is that we listen, learn, and adjust the course where needed"
Next 100 Days: Xbox Reset
• According to Bloomberg, Xbox is planning to significantly slash budgets for marketing and some other areas of the business, including layoffs next month
• Xbox ends this fiscal year at about a 3% accountability margin, down year-over-year
news.xbox.com/en-us/2026/0...
This is Senua.
• Full action-adventure gameplay — Balanced mix of combat, traversal, and puzzle-solving (not a cinematic walking sim)
• Deeper, tactical combat — Fight multiple enemies, stealth options, verticality, environmental interactions