Some lovely work from @ajlangridge.bsky.social here. I could whittle away an evening or two poking cubes into and out of exisitence. Pop, pop, pop!
Patrick Martin
Here's the core functionality of the Grid Mesh Generation code. You can add and remove cubes and the mesh dynamically generates based on their relationship to one another. We're using a very simple set of meshes to test, but stay tuned for some more fun!
#gamedev
#procgen
#programming