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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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Little perspective trick to have characters standing at different depths in the scene; if you think of the character like a geometric object like any other, they scale towards the horizon like any object. A quick way to eyeball this is they’ll intersect the horizon at the same place at any scale
4h
Kelly Turnbull