You know this works in Dying Light as well. They break but not instantly, higher tiers last longer and weapons can be repaired multiple times before entropy kicks in
Weapon breaking is more a function of being in over your head. Scrounging is a desperation move compared to crafting
Mad(s)
My shoes catching fire and turning to ash halfway through my day isn't purposeful friction. Leaving a wake of obliterated resources is a bad lesson to teach
Weapon degradation should always be paired with maintenance, not just "use it and lose it."