//
sign in
Post
by @danabra.mov
PostEmbed
by @danabra.mov
Record
by @jimpick.com
Record
by @atsui.org
+ new component
Post
It could have been a bug in the hardware implementation, where shared edges wouldn't render exactly if they were leading or trailing edges. This kind of thing was often a bug in early software implementations that would get fixed eventually. I love hearing about old game dev stories like this. :)