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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
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I know that's not what the post's about, but this made me remember working with handedness of coordinates in Neverwinter at Cryptic. Engine started out as OGL, which is right-handed. But then got ported to DirectX, which is left-handed. How did they port it? Well, they just mirrored everything.
6h
Katherine 🏳️‍⚧️
Mixed-Handedness is so interesting 🤔
7h