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by @danabra.mov
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by @danabra.mov
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by @jimpick.com
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by @atsui.org
+ new component
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Welcome to everyone who followed thanks to that last post 😅 Here's what we get up to beside all the bug hunting. Working on getting our "perfect block" and "parry" mechanics tight! ⚔️ Our game has plenty of long-ranged telekinetic mechanics, but straight up melee has to go hard too 🤘 #indiedev
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